FIRST DAY 2023 (English)
Prof. Lorenzo Lo Muzio – Rector - University of Foggia
Dott.ssa Rossella Falcone – Deputy Mayor and Tourism Councillor - Città di Vieste
Prof.ssa Giusi Antonia Toto – TeleXbe Chair - University of Foggia
Dott. Nicola Zamperini – Journalist
Chair: Prof.ssa Joanna Kic-Drgas
- Self-directed online training for teachers of Languages for Specific Purposes: Challenges and solutions in the LSP-TEOC.Pro project (Patrizia Anesa)
- An Investigation of the Effect of Interactive Establishment of Digital Storytelling Using Gamification on Improving EFL Grammar Achievements: A Quantitative Research Approach (Vahid Norouzi Larsari)
- The digital difference of online applications for correcting student assignments via e-portfolios: a case study using the Flipsnack tool (Mirela Müller and Mirjana Matea Kovač)
Prof. Joanna Kic-Drgas – Adam Mickiewicz University - Poznan - Poland
The experience of Gameland: Gamification Assets for Multisensorial Educative tools in Language learning using co-creation for addressing Needs and Desires of students
Chair: Raffaele Di Fuccio
- The Use of Virtual Reality in Higher Education Contexts: A Systematic Review of Cognitive and Affective Outcomes (Diletta Decarolis, Veronica Debora Toro, Tiziana Quarto and Paola Palladino)
- School-family relations in the Metaverse: future perspectives (Valentina Berardinetti, Francesca Finestrone, Francesco Savino and Leonardo Palmisano)
- From a user-centric co-creation process and assessment approach to a cyber literacy path: the TRUST aWARE pilot experience (Annaleda Mazzucato, Andres del Alamo and Maria Pretel)
- Study on the impact of hybrid environments for multi-sensory learning and storytelling in the area of visual disability (Mariagiovanna De Luca and Raffaele Di Fuccio)
- TUNED - "Training courses for teachers in Unviersities for Nurturing innovative Educative practices in Distance and blended learning based on self regulation" - Project Presentation (Raffaele Di Fuccio)
Chair: Marco di Furia
- Advantages, disadvantages and future perspectives on the use of serious games in teacher training (Dario Lombardi)
- The development of digital competence in future of the teachers using digital content (Tetiana Polishchuk and Dariіa Voznosymenko)
- Digital collaborative learning with TeamViewer software: research example (Maroje Višić)
- Improving Accessible Education and Digital Literacy: from DigCompEdu to Learning Design Practices (Piergiorgio Guarini, Alessandro De Santis)
- Re-thinking tools and environments for promoting a sustainable food education (Rossi Martina, Peconio Guendalina and di Furia Marco)
Prof. Andrea Colamedici - IULM
Dissemination of the Erasmus+ DigiPSIres (Enhancing digital and psychological resilience through peer networking in the online environment in times of crises) project (https://digipsyres.kg.ac.rs/)
Prof. Raffaele Di Fuccio – University of Foggia